a year ago
It would be nice to be able to host multiplayer game and/or WebRTC services on Railway, but as I understand it Railway does not allow inbound UDP traffic which prevents this.
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14 Replies
a year ago
Hello,
We do support outbound UDP traffic, and any other kind of traffic for that matter, there are no limits on the protocol for outbound connections.
Perhaps you meant inbound? since we do not support inbound UDP traffic.
Best,
Brody
9 months ago
I also want this feature.
Many hardware devices and sensors still don't support MQTT, so I want to receive them via UDP in the backend deployed on Railway because they can't go through IoT Core.
8 months ago
@brody are there any plans for this?
8 months ago
+1 - this would be awesome.
6 months ago
+1 for inbound UDP please!
3 months ago
I need this for my livekit self-hosting video calls, don't want to host another vps for this 😭
3 months ago
Yep, would love this. I was trying to stream SRT out to Mux, but I wasn't very familiar with the protocol and realized it won't work since we need to receive UDP acks from the server we're connecting to.
a month ago
This would be nice for hosting Epic's new version control, Lore. https://epicgames.github.io/lore/how-to/deploy-local-lore-server/?h=udp#prerequisites
22 days ago
+1. This is extremely important especially for situations when you're designing software where TCP just can't be used and HTTP is not an option either.
2 days ago
if you want to host something like a livekit server I have been having some success building ephemeral compute boxes over api/sdk for digital ocean and Vultr. If you have rooms that are scheduled ahead of time, I just provision the compute at the scheduled time and tear them down after. The cost to run video chat is pretty minimal as long as you can keep the compute wall clock time down to just when the rooms are live. It would be nice to have all the infra in railway, but going ephemeral has made the cost of solutions like Vultr/DigitalOcean/Hertzer a viable option.

